Three Pokémon Titles That Failed to Receive the Love They Warranted
In the wake of a taste of global harmony courtesy of Pokémon Go, there's no question that the monster collecting series is about as popular video games around. Pikachu is just as famous as Mickey Mouse, perhaps even more. The persistent frenzy around card prices ensures almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, fan-made Pokémon games go viral every year.
Yet despite that ubiquity and fame, there are still Pokémon games that are totally overlooked. These represent titles that didn't get their proper due, or were overshadowed under the hype of the mainline series. These are Pokémon games stuck on ill-fated consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the battling element of the series, and far too few of them highlight the ordinary aspects that would come with living with a companion. Sure, there are small features like these in modern games—players may play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to broadcasting the game 24/7. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Did you know that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.
All of these poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
With numerous core games and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu